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Showing posts from May, 2022

Hex-mapping!

I finally got into hexmaps. So like everyone who comes late to things, it's time to act like I have unique insights. I'm going to analyse some hexmaps and think about how that might inform my own. I was inspired by James Chip's recent hexmap  which did something that I, personally, had never seen in a hex-map before: it captures the landscape. That's going to be my final thought for this post so I'll come back to it.  First though, let me reveal my matrix of hex-maps! I love making these for some reason.  This image shows to scales: from abstract to scaled, and iconic to evocative. The examples given below, and all the full hexmaps, have been publicly shared. The terms Iconic hexmaps use icons: symbols that have little no inherent meaning on the hex-map but refer to something that has significance in the game-world, often described in a key or list. The images are often formulaic and general. Evocative hexmaps are those that have meaning primarily from the use of im

Building Wyrd Beasts - Trolls in the Wyrd Lands

Having talked about my main source for information on trolls , I got to the point that I want to try and design them as they will appear in the game.  The main idea that stood out to me is that trolls are not (necessarily) big humanoid monsters, but they are the shape of things that you see in the half-light, or an imagined voice at night. They have the ability to 'entroll' you - that is, when you become captivated by them, you run the risk of being changed and in doing so become the troll itself.  What I present below is how this might be done as a monster in The Wyrd Lands RPG, following my current design principles .  Pesta i Trappen Trolls From retainers have I heard That they saw two such boundary-walkers, mark-steppers,  holding the moors. One, they thought, like a woman, the other,  shaped  in the form of man;   both treading the ruin road.  Also known as: boundary-walkers; mearcstappa; wealth-sucker; guardian of the corpse-lake; swallower of the heaven wheel; witch'

Building Wyrd Beasts: Trolls

 In this post I'll begin the process of creating a specific creature for The Wyrd Land's bestiary. I've explained my design principles for these  in this post . But to put it simply, this is going to be a creature that is  of the world.  It has to be truly magical, meaningful and complex. It also won't have any stats.  After picking up John Lindow's book Trolls  in a fantastic book shop near where I live in the UK, I have decided to make these strange enigmas my focus. In this post I am going to write up the key things I took from the notes I made.  The trolls described by Lindow come from the 10th Century onward in Norway and Scandinavia. These early trolls are not the thuggish brutes that have come to us from Tolkien. Though these exist in the medieval literature, such as in the characters of Sledge-hammer and Iron-nose, inhabitants of Slab-land (likely Baffin Island in North America): There he saw a big cave and a bright fire in it. He goes up to the cave door a

Building Wyrd Beasts - Design Principles

This is the first post in a series in which I begin to design some monsters for my Wyrd Lands setting. This series is called Building Wyrd Beasts, and in this one I am going to set out my current design principles for these monsters.