Characters in RPGs are typically disconnected from the world around them: exiles, wanderers, adventurers. They don't belong to the spaces in which they act. This post is about the opposite: characters who are embedded within an environment. Tales told in the setting of the Wyrd Lands are designed to be about the place and its people. In my mind I think of the characters as embedded characters. Why I think embedded characters matter When I say embedded characters, I mean characters that have a stake in the place where they act. They emerge from that space and their motivations are tied to its motivation, not simply their own personal ones. This is in contrast to the dungeon-tourism of adventurers that I have been writing about recently . In this, the adventurer is typically coming into a place, solving its problems or getting some kind of wealth from it, before moving on. They are knights, ronin and gunslingers. A quick aside: I am not saying that these kin...