FKR might look from the outside like the perfect mindset for storygames. Its advocates talk about 'narrative', 'fiction' and 'diegesis' as founding principles of the playstyle. But, on the surface FJR-ish games and storygames look quite different. In this post I am going to take my upcoming adventure FEUD and think about what it tells us about FKR and storygames. When I say storygames... I fall into the camp of people who think "all games are story-games" in fact in my own head I think of adventures etc. as "RP-stories" rather than "RP-games". What my definition of storygames here is then is this: games which are broadly about characters, their internal lives and "real world" issues and which can incline towards uing "meta" elements that structure the play experience. This is in slight contrast to what we might call "adventure games" whereby the shared problem-solving of situations is emphasised and...